 #include "structures.h"
 
  extern GameObject monster[];
  extern Gestion jeu;
  extern Hero player;
  extern Map map;

  extern SDL_Surface *loadImage(char *name);
  extern void monstreCollision(GameObject *entity);
  extern int collide(Hero *player, GameObject *monster);
  extern int MonsterFall(GameObject monster);
  extern void changeAnimation(GameObject *entity, char *name);
  
